Post by Suicide on Oct 24, 2009 14:07:31 GMT -5
Hey.. This is a game where you imagine that you are in a match where all members are counted as wrestlers and they make some moves and the match just goes on and on..
Here's a list of the moves you can do on each other:
Grapples:
- German Suplex (Back and Head - 10/6) (Grapple from Behind)
- DDT (Head - 16)
- Chokeslam (Back and Head - 8/10)
- Enzuigiri (Head - 4)
- Northern Lights Suplex (Pin - Back - 4)
- Cruiserweight Moves (Back - 6) (+Opponent Down + Grapple from Behind)
- Flying DDT (Head - 16) (Running)
- Hurricanrana (Head and Body Torso - 10/4)
- Headscissors Takedown (Head and Body - 10/6) (Running)
- Crucifix Headscissors (Head and Body - 14/4)
- Powerbomb (Back - 16)
- Tilt a Whirl (Back - 14) (+Counter)
- Spinebuster (Back - 18) (+Counter)
- Jawbreaker (Head - 16)
- Fame Asser (Head - 16)
- STO (Head and Back - 10/2)
- Chokehold STO (Head and Back - 14/4)
Strikes (with some grapples):
- Running Front Dropkick (Body Torso - 6) (Running)
- Shining Wizard (Head - 8) (Running + Counter)
- Spear (Body Torso - 10) (Running + Counter)
- Elbow Attack (Head - 4) (Running)
- Hurricanrana Pin (Pin - Head and Back - 2/2)
- Reverse Atomic Drop (Dirty - Body - 10) (+Counter)
- Arm Drag (Body - 10) (+Counter)
- Hip Toss (Body - 10) (+Counter)
- Step Up Enzuigiri (Head - 12)
- Flying Forearm Smash (Head - 4) (Running)
- Jumping Calf Kick (Body - 4)
- Outside Crescent Kick (Body - 4)
- Shoulder Block (Body - 6) (Running)
- Shuffle Side Kick (Head - 4)
Diving Attacks:
- 450 Splash (Body - Opponent Down - 12)
- 450 Splash 2 (Pin - Body - Opponent Down - 12)
- Dragonrana Pin (Pin - Standing Opponent - Head and Body - 4/4)
- Missile Dropkick (Body - Standing Opponent - 12)
- Moonsault Attack 1 (Body - Opponent Down - 10)
- Moonsault Attack 2 (Body - Standing Opponent - 10)
- Moonsault Attack 3 (Pin - Body - Opponent Down - 10)
- Moonsault Extreme (Body - Opponent Down - 14)
- Diving Hurricanrana (Head and Body - Standing Opponent - 10/4)
- Over Castle (Head - Standing Opponent - 14)
- Diving Spear (Body - Standing Opponent - 12)
- Front Dropkick (Body - Standing Opponent - 8)
- Corkscrew (Body - Opponent Down - 6)
- Diving Crossbody 1 (Body Torso - Standing Opponent - 12)
- Diving Crossbody 2 (Pin - Body Torso - Standing Opponent - 12)
- Shooting Star Press (Body Torso - Opponent Down - 12)
- Shooting Star Press 2 (Pin - Body Torso - Opponent Down - 12)
- Diving Elbow Drop (Body - Opponent Down - 12)
- Diving Leg Drop (Head - Opponent Down - 12)
DDTs:
- Scissored DDT (Head - 16)
- Over the shoulder DDT (Head - 16)
- Tornado DDT (Head - 16)
- Snap DDT (Head - 16)
- Inverted DDT (Head - 16)
- Flip-over DDT (Head - 16)
Back Rolls:
- Back Rolling (1) (Roll using Back)
- Back Rolling (2) (Roll using Hand)
- Back Rolling (3) (Roll using Back)
- Baseball Slide
- Mysterio Rolling (Reversal)
- High Jump
Pins:
- Pin with Bridge (Pin - Body - 2) (Possum) (Opponent Down)
- Oklahoma Pin (Pin - Body - 2) (Opponent Down)
- Hurricanrana Pin (Pin - Head and body - 2/2) (+Back + Counter)
- Schoolboy Pin (Pin - Back - 2) (Back)
- Sunset Flip (Pin - Head and Back - 2/2)
- Small Package (Pin - Body Torso - 4) (Possum)
- Small Package Extreme (Pin - Body Torso - 4)
- Rolling Clutch Pin (Pin - Back - 4) (Back)
- Crucifix (Pin - Back - 4)
- Victory Roll (Pin - Back - 4)
Submissions:
- Wrist Lock with Bridge (Arms - Opponent Down - 12)
- Chicken Wing (Head - Standing Opponent - 16)
- Chin Lock (Head - Opponent Down - 14)
- Neck Scissors (Head and Body Torso - Opponent Down - 14)
- Mexican Stretch (Body Torso and Back - Opponent Down - 8)
- Sleeper Hold (Head - Standing Opponent - 12)
- Dragon Sleeper (Head - Opponent Down - 12)
- Guillotine (Head - Opponent Down - 12)
- Death-Lock with Bridge (Body and Head - Opponent Down - 4/4)
- Figure-4 Leglock (Legs - Opponent Down - 16)
- Guillotine (Head and Body - Standing Opponent - 12/4)
Finishers:
- Pedigree (Head - 22)
- Sweet Chin Music (Head - 22)
- RKO (Head - 18)
- Stunner (Head - 18)
- Unprettier (Head - 16)
- Steam Roller (Back - 8)
- Tombstone (Head - 18)
- Last Ride (Back - 16)
- 619 (Pin - Head and Body - 4/4) (+Counter)
Alternative Unnamed Finishers:
- Superkick (Head - 22)
- Spear (Body - Opponent Down - 22)
- Jawbreaker (Head - 18)
- Reversed STO (Head - 18)
- Double Underhook Facebuster (Head - 22)
- Powerbomb (Body - 16)
- Cutter (Head - 16)
Those were the moves and the finishers with the places that they damage and how much damage they give out (You can notice the numbers)
Just to remind you about something:
the + before any word between brackets (eg. +Back) means that this move can be made in both positions, front and back and if there is another + (eg. +Back + Counter) means that it can also be made in another position!
Counter: When you throw someone to the ropes and he comes back to you, you can make them some moves, and these moves are called Counter Moves.
Back and Grapple from Behind: You make this move when you are in your opponent's back or you make this grapple or move from Behind.
Opponent Down: This move can only be performed when your opponent is not standing and down.
Standing Opponent: This move will be made from a turnbuckle when your opponent is in a standing position.
Running: This move will be performed when you are running! (You are the one who's running, not your opponent, don't get mixed up)
So now in the ring, there's me, F.L and spe.. In a Triple Threat match (Triple Threat matches are matches where there are 3 athletes fighting each other to be the winner.)
Just a small reminder: Some pins can be reversed, so you can put this in consideration when you get pinned!
Here are the names of the pins that can be reversed:
Oklahoma Pin (Reversed with another pin) (Regular Pin Combination)
Hurricanrana Pin (Reversed with a grapple) (Powerbomb Combination)
Small Package (Reversed with another pin) (Schoolboy Pin Combination)
Schoolboy Pin (Reversed with a grapple catch)
Sunset Flip (Reversed with another pin) (Hurricanrana Pin Combination)
Pin with Bridge (Reversed with another Pin) (Sunset Flip Pin Combination)
Here are the names of the grapples and moves that can be reversed:
German Suplex (Reversed with a high backflip)
DDT (Reversed with a grapple or a legsweep) (STO Grapple Combination)
Chokeslam (Reversed with a kick)
Hurricanrana (Reversed with a grapple) (Powerbomb Combination)
Powerbomb (Reversed with 2 grapples) (Hurricanrana or Tornado DDT Combination)
All turnbuckle moves (Reversed by a throw or legs)
To show your moves and tactics, so put those stars (*) between the sentences (Ex: *I run and make my flying DDT*)
Ok now, sorry for not mentioning this before, but everyone will have to related to a show:
- Danger Zone
- SS (As know as Double S)
- X-Mania
Here are more information about each show:
- Danger Zone: This is the most dangerous arena, you will have to be professional to be in here.. Wrestlers who are related to this show face a lot of injuries and need to take care after their moves!
- SS: This show is for performing your best moves and often related to Cruiserweight champions so they get the fans fired up.
- X-Mania: This show is for Heavyweight champions, and they make really hard, savage damaging moves, and the most interesting events go in here.
_____________________________________________________
Profile (Suicide): Danger Zone
Finishing Move:
1. Suffer to Overcome/STO (Chokehold STO)
2. Seize the Opponent/STO (STO)
3. Cause of Pain (Superkick)
Signature Moves:
1. No Mercy (Flip-over DDT)
2. Corner Dropkick
3. Under the Guillotine (Guillotine chair shot)
4. DDT followed by a Kip-up
5. Simultaneous DDT and Cutter to tag-team partners.
6. Electric Drop (Inverted Atomic Drop)
7. Chinsault (Diving Double-Axe Handle)
8. Slay Me (Diving Leg Drop)
9. Hurricanrana; while spring boarding from inside of the ring
10. High-Class Moonsault (Moonsault to the outside of the ring)
11. Cross Back Killer/CBK (Inverted Facelock Neckbreaker)
12. Burn my Dread (Turnbuckle Kick Combo)
13. Handled Hands Neckbreaker (Arm-trap Neckbreaker)
14. Handled Hands Suplex (Bridging Double Wrist-lock Suplex)
15. Hanging Figure-4 Necklock
16. The Ghost is Borne (Shooting Star Press)
Technique Moves: (Combination attacks)
1. Irish Whip Opponent to the turnbuckle, make him a Spider Suplex, while over the turnbuckle, make a Shooting Star Press or an Extreme Moonsault.
2. Handspring Splash followed by a Springboard Moonsault.
3. Make a Running Shoulder Block, and then an Elbow Attack followed by a Kip-Up
Other Moves Performed:
1. Kip-Up
2. Back Rolling
Profile (Spe): SS
Signature Moves:
1. Nuclear Sunset (Reverse Atomic Drop, then Sunset Flip)
2. Over Castle
3. Powerbomb
4. Battle Ender (German Suplex followed by Sleeper Hold, then a Pedigree)
5. Chicken Wing
6. The Victory (DDT followed by Victory Roll)
Technique Moves:
1. German Suplex and then Powerbomb.
2. Reverse Atomic Drop followed by DDT.
3. Spinebuster followed by Stunner.
Other Moves Performed:
1. Missile Dropkick
2. Spear
__________________________________________________________
I will start first:
*I make my back rolling on F.L, get behind him, and make my German Suplex, and then he falls on his head hardly*
Here's a list of the moves you can do on each other:
Grapples:
- German Suplex (Back and Head - 10/6) (Grapple from Behind)
- DDT (Head - 16)
- Chokeslam (Back and Head - 8/10)
- Enzuigiri (Head - 4)
- Northern Lights Suplex (Pin - Back - 4)
- Cruiserweight Moves (Back - 6) (+Opponent Down + Grapple from Behind)
- Flying DDT (Head - 16) (Running)
- Hurricanrana (Head and Body Torso - 10/4)
- Headscissors Takedown (Head and Body - 10/6) (Running)
- Crucifix Headscissors (Head and Body - 14/4)
- Powerbomb (Back - 16)
- Tilt a Whirl (Back - 14) (+Counter)
- Spinebuster (Back - 18) (+Counter)
- Jawbreaker (Head - 16)
- Fame Asser (Head - 16)
- STO (Head and Back - 10/2)
- Chokehold STO (Head and Back - 14/4)
Strikes (with some grapples):
- Running Front Dropkick (Body Torso - 6) (Running)
- Shining Wizard (Head - 8) (Running + Counter)
- Spear (Body Torso - 10) (Running + Counter)
- Elbow Attack (Head - 4) (Running)
- Hurricanrana Pin (Pin - Head and Back - 2/2)
- Reverse Atomic Drop (Dirty - Body - 10) (+Counter)
- Arm Drag (Body - 10) (+Counter)
- Hip Toss (Body - 10) (+Counter)
- Step Up Enzuigiri (Head - 12)
- Flying Forearm Smash (Head - 4) (Running)
- Jumping Calf Kick (Body - 4)
- Outside Crescent Kick (Body - 4)
- Shoulder Block (Body - 6) (Running)
- Shuffle Side Kick (Head - 4)
Diving Attacks:
- 450 Splash (Body - Opponent Down - 12)
- 450 Splash 2 (Pin - Body - Opponent Down - 12)
- Dragonrana Pin (Pin - Standing Opponent - Head and Body - 4/4)
- Missile Dropkick (Body - Standing Opponent - 12)
- Moonsault Attack 1 (Body - Opponent Down - 10)
- Moonsault Attack 2 (Body - Standing Opponent - 10)
- Moonsault Attack 3 (Pin - Body - Opponent Down - 10)
- Moonsault Extreme (Body - Opponent Down - 14)
- Diving Hurricanrana (Head and Body - Standing Opponent - 10/4)
- Over Castle (Head - Standing Opponent - 14)
- Diving Spear (Body - Standing Opponent - 12)
- Front Dropkick (Body - Standing Opponent - 8)
- Corkscrew (Body - Opponent Down - 6)
- Diving Crossbody 1 (Body Torso - Standing Opponent - 12)
- Diving Crossbody 2 (Pin - Body Torso - Standing Opponent - 12)
- Shooting Star Press (Body Torso - Opponent Down - 12)
- Shooting Star Press 2 (Pin - Body Torso - Opponent Down - 12)
- Diving Elbow Drop (Body - Opponent Down - 12)
- Diving Leg Drop (Head - Opponent Down - 12)
DDTs:
- Scissored DDT (Head - 16)
- Over the shoulder DDT (Head - 16)
- Tornado DDT (Head - 16)
- Snap DDT (Head - 16)
- Inverted DDT (Head - 16)
- Flip-over DDT (Head - 16)
Back Rolls:
- Back Rolling (1) (Roll using Back)
- Back Rolling (2) (Roll using Hand)
- Back Rolling (3) (Roll using Back)
- Baseball Slide
- Mysterio Rolling (Reversal)
- High Jump
Pins:
- Pin with Bridge (Pin - Body - 2) (Possum) (Opponent Down)
- Oklahoma Pin (Pin - Body - 2) (Opponent Down)
- Hurricanrana Pin (Pin - Head and body - 2/2) (+Back + Counter)
- Schoolboy Pin (Pin - Back - 2) (Back)
- Sunset Flip (Pin - Head and Back - 2/2)
- Small Package (Pin - Body Torso - 4) (Possum)
- Small Package Extreme (Pin - Body Torso - 4)
- Rolling Clutch Pin (Pin - Back - 4) (Back)
- Crucifix (Pin - Back - 4)
- Victory Roll (Pin - Back - 4)
Submissions:
- Wrist Lock with Bridge (Arms - Opponent Down - 12)
- Chicken Wing (Head - Standing Opponent - 16)
- Chin Lock (Head - Opponent Down - 14)
- Neck Scissors (Head and Body Torso - Opponent Down - 14)
- Mexican Stretch (Body Torso and Back - Opponent Down - 8)
- Sleeper Hold (Head - Standing Opponent - 12)
- Dragon Sleeper (Head - Opponent Down - 12)
- Guillotine (Head - Opponent Down - 12)
- Death-Lock with Bridge (Body and Head - Opponent Down - 4/4)
- Figure-4 Leglock (Legs - Opponent Down - 16)
- Guillotine (Head and Body - Standing Opponent - 12/4)
Finishers:
- Pedigree (Head - 22)
- Sweet Chin Music (Head - 22)
- RKO (Head - 18)
- Stunner (Head - 18)
- Unprettier (Head - 16)
- Steam Roller (Back - 8)
- Tombstone (Head - 18)
- Last Ride (Back - 16)
- 619 (Pin - Head and Body - 4/4) (+Counter)
Alternative Unnamed Finishers:
- Superkick (Head - 22)
- Spear (Body - Opponent Down - 22)
- Jawbreaker (Head - 18)
- Reversed STO (Head - 18)
- Double Underhook Facebuster (Head - 22)
- Powerbomb (Body - 16)
- Cutter (Head - 16)
Those were the moves and the finishers with the places that they damage and how much damage they give out (You can notice the numbers)
Just to remind you about something:
the + before any word between brackets (eg. +Back) means that this move can be made in both positions, front and back and if there is another + (eg. +Back + Counter) means that it can also be made in another position!
Counter: When you throw someone to the ropes and he comes back to you, you can make them some moves, and these moves are called Counter Moves.
Back and Grapple from Behind: You make this move when you are in your opponent's back or you make this grapple or move from Behind.
Opponent Down: This move can only be performed when your opponent is not standing and down.
Standing Opponent: This move will be made from a turnbuckle when your opponent is in a standing position.
Running: This move will be performed when you are running! (You are the one who's running, not your opponent, don't get mixed up)
So now in the ring, there's me, F.L and spe.. In a Triple Threat match (Triple Threat matches are matches where there are 3 athletes fighting each other to be the winner.)
Just a small reminder: Some pins can be reversed, so you can put this in consideration when you get pinned!
Here are the names of the pins that can be reversed:
Oklahoma Pin (Reversed with another pin) (Regular Pin Combination)
Hurricanrana Pin (Reversed with a grapple) (Powerbomb Combination)
Small Package (Reversed with another pin) (Schoolboy Pin Combination)
Schoolboy Pin (Reversed with a grapple catch)
Sunset Flip (Reversed with another pin) (Hurricanrana Pin Combination)
Pin with Bridge (Reversed with another Pin) (Sunset Flip Pin Combination)
Here are the names of the grapples and moves that can be reversed:
German Suplex (Reversed with a high backflip)
DDT (Reversed with a grapple or a legsweep) (STO Grapple Combination)
Chokeslam (Reversed with a kick)
Hurricanrana (Reversed with a grapple) (Powerbomb Combination)
Powerbomb (Reversed with 2 grapples) (Hurricanrana or Tornado DDT Combination)
All turnbuckle moves (Reversed by a throw or legs)
To show your moves and tactics, so put those stars (*) between the sentences (Ex: *I run and make my flying DDT*)
Ok now, sorry for not mentioning this before, but everyone will have to related to a show:
- Danger Zone
- SS (As know as Double S)
- X-Mania
Here are more information about each show:
- Danger Zone: This is the most dangerous arena, you will have to be professional to be in here.. Wrestlers who are related to this show face a lot of injuries and need to take care after their moves!
- SS: This show is for performing your best moves and often related to Cruiserweight champions so they get the fans fired up.
- X-Mania: This show is for Heavyweight champions, and they make really hard, savage damaging moves, and the most interesting events go in here.
_____________________________________________________
Profile (Suicide): Danger Zone
Finishing Move:
1. Suffer to Overcome/STO (Chokehold STO)
2. Seize the Opponent/STO (STO)
3. Cause of Pain (Superkick)
Signature Moves:
1. No Mercy (Flip-over DDT)
2. Corner Dropkick
3. Under the Guillotine (Guillotine chair shot)
4. DDT followed by a Kip-up
5. Simultaneous DDT and Cutter to tag-team partners.
6. Electric Drop (Inverted Atomic Drop)
7. Chinsault (Diving Double-Axe Handle)
8. Slay Me (Diving Leg Drop)
9. Hurricanrana; while spring boarding from inside of the ring
10. High-Class Moonsault (Moonsault to the outside of the ring)
11. Cross Back Killer/CBK (Inverted Facelock Neckbreaker)
12. Burn my Dread (Turnbuckle Kick Combo)
13. Handled Hands Neckbreaker (Arm-trap Neckbreaker)
14. Handled Hands Suplex (Bridging Double Wrist-lock Suplex)
15. Hanging Figure-4 Necklock
16. The Ghost is Borne (Shooting Star Press)
Technique Moves: (Combination attacks)
1. Irish Whip Opponent to the turnbuckle, make him a Spider Suplex, while over the turnbuckle, make a Shooting Star Press or an Extreme Moonsault.
2. Handspring Splash followed by a Springboard Moonsault.
3. Make a Running Shoulder Block, and then an Elbow Attack followed by a Kip-Up
Other Moves Performed:
1. Kip-Up
2. Back Rolling
Profile (Spe): SS
Signature Moves:
1. Nuclear Sunset (Reverse Atomic Drop, then Sunset Flip)
2. Over Castle
3. Powerbomb
4. Battle Ender (German Suplex followed by Sleeper Hold, then a Pedigree)
5. Chicken Wing
6. The Victory (DDT followed by Victory Roll)
Technique Moves:
1. German Suplex and then Powerbomb.
2. Reverse Atomic Drop followed by DDT.
3. Spinebuster followed by Stunner.
Other Moves Performed:
1. Missile Dropkick
2. Spear
__________________________________________________________
I will start first:
*I make my back rolling on F.L, get behind him, and make my German Suplex, and then he falls on his head hardly*