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Post by F.L. on May 2, 2011 15:26:04 GMT -5
They must have changed it, and it kinda sucks this way! Hey you know what! Back on-topic!!! What do you think on the part where the team had to fight Eric?!
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Post by Śp̨͡ê` (҉) on May 8, 2011 4:41:08 GMT -5
Well I thought it was a pretty epic fight! Very fast action and stuff, and the music for that part was cool.
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Post by F.L. on May 11, 2011 7:41:17 GMT -5
Of course the music was to give a back taste of the 3rd episode. Many people tough said that the part with Alan(Baby) was kinda long... Well it wasn't in an open space like when they were fighting Eric!
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Post by Śp̨͡ê` (҉) on May 11, 2011 20:37:52 GMT -5
Yeah well it seemed fine to me... I do think the fight with Eric was better anyways!
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Post by F.L. on May 19, 2011 8:55:26 GMT -5
Nice then! Hum... what else could we talk about this Episode?!
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Post by Śp̨͡ê` (҉) on May 19, 2011 19:06:16 GMT -5
Ehh, I dunno... We've talked about quite a bit of it already.
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Post by F.L. on May 22, 2011 7:34:08 GMT -5
Yo man! There's a new youtube video, look on the youtube board!
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Post by F.L. on Sept 26, 2011 8:55:48 GMT -5
Well I hate these crappy Reach gametype!!! They should have been doing it has in halo3, but of course they had to chop somewhere!!!
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Post by Śp̨͡ê` (҉) on Sept 26, 2011 17:51:29 GMT -5
What gametype...?
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Post by F.L. on Sept 27, 2011 7:46:34 GMT -5
The lack of customisation in reach, I mean, yeah they added more stuffs, but damn you can't fix properly the damage and health, which also means you can't have those sweat Infection games we had before, because if everyone has a single life and the zombie dies, differently than halo 3 the game will continue! Also, If you add a lot of jump heights and little damage resistance, it's probable that you gonna die from jumping too high, even with gravitty to 50%! Jumping is shorter than halo 3, and of course melee and a lot of weapons can't pierce through shield, which means you can't single melee someone, so why making the melee damage higher when it wont change a thing? and the worst in that, even if you enable the assassinations, some though guys with a 4X overshield won't get backstabbed! [Self Note] ...did you deleted your post spe? I tough we were talking about how it's hard to do a gametype with health and damage! Oh nevermind I see why, I directly looked on the 1st page thinking it was the 2nd page and replyed to your post there!!! This one actually: Hmm, that's weird, I don't know why it doesn't just work...
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Post by Śp̨͡ê` (҉) on Sept 27, 2011 15:28:07 GMT -5
Oh, hahah. Lol. Yeah, I guess they did mess it up. Dunno why though, I mean it's a newer game so it should have gotten better not worse!
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Post by F.L. on Sept 28, 2011 8:13:24 GMT -5
I know... it's kinda lame, and simply ruined it somewhat! I know they've been chopping things up while creating the game to not make it overloaded, but damn just delete some of the forge's possible sceneries like making forge world freely downloadable so it'll be installed in your hard drive instead of having it on the CD, where it takes a trillion of place and fucks up some of the greatest gameplay we had!
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Post by Śp̨͡ê` (҉) on Sept 28, 2011 16:35:46 GMT -5
yes
I think one thing affected most is Infection gametype, just doesn't seem nearly as good as it was in H3.
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Post by F.L. on Sept 30, 2011 7:07:03 GMT -5
True... another one is Juggernaut!!! It's bad that you can't decide of his weapon, it has to stay with a gravitty hammer... -_-
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Post by Śp̨͡ê` (҉) on Oct 3, 2011 16:36:57 GMT -5
Oh yeah, I loved Juggernaut in Halo 3, I remember one really fun custom Juggernaut game of of my friends made... We played it all the time...But of course it's so much more fun when the juggernaut has to use a Sniper instead of the hammer...
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Post by F.L. on Oct 5, 2011 9:19:58 GMT -5
Yeah... I don't know why they decided to stick with only the hammer, did they had to chop things like I said about forge and stuffs?
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Post by Śp̨͡ê` (҉) on Oct 6, 2011 14:58:24 GMT -5
I don't know, I think they could have made it work if they wanted to, but... Maybe they just didn't think these options were necessary? Maybe they were thinking that no one would want to play Juggernaut with anything but a hammer??
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Post by F.L. on Oct 11, 2011 9:45:14 GMT -5
...still stupid, Oh I know why, it's because once you become the juggernaut they give you automaticly an hammer, so it changed, but I think they forgot to make it possible to change it, so when you try to change the primary weapon, it changes from the guy who spawn as a jauggernaut, but he'll still have the hammer, because someone programmed it wrong!
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Post by Śp̨͡ê` (҉) on Oct 12, 2011 20:24:50 GMT -5
Ohh yeahhh maybe, but if that's the case shouldn't they have patched it by now? If it really was just someone's mistake in the coding... Or maybe they just didn't care enough about that gametype to worry about it. Who knows...
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Post by F.L. on Oct 13, 2011 11:13:10 GMT -5
Yeah I agree, and I don't know maybe they didn't wanted to patch it because no-body cares about the gametype like you said, or maybe they did patch it and we're still complaining on something that's already fixed! XD
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