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Post by F.L. on Apr 5, 2011 10:05:39 GMT -5
New Episode!!!
Some people asked for action, now here it is!!! 10 minutes of action! Have fun!!! ;D
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Post by Śp̨͡ê` (҉) on Apr 7, 2011 3:45:12 GMT -5
LOT of action in this one! Although it seemed like Bob wasn't as good as he normally is... I don't know, it seemed like he was almost doing the worst of the group when normally he would probably be the best... Hmm... But still awesome episode anyways!
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Post by F.L. on Apr 8, 2011 22:31:05 GMT -5
Aw shit I wanted to reply something back school but I never clicked on the post thing... aw what was I talking again... Oh yeah bob!
Well last time you've seen him in action I was playing him, and I calculated all the freaking moves he done on that episode(the 5th), but this time I needed someone else and it was some kind of "online slayer" game, so of course Bob wasn't perfect on this, but who isn't! Anyway keep also in mind than he was alwais going faster due to his evade skill so of course he was the first one to receive all the shots.
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Post by Śp̨͡ê` (҉) on Apr 9, 2011 6:15:36 GMT -5
Oh yeah, makes sense. So you just had like 4 people just in a custom games or something just fighting and you recorded it, or you planned it out more than that, but not quite as much like you did with episode 5?
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Post by F.L. on Apr 10, 2011 9:50:59 GMT -5
Well... yeah! I didn't planned as much as the 5th episode. The place they were going was pretty unexpected, but I was deciding which part I would use! For exemple, you didn't saw it but I headshotted a lot of times bob and team killed many times louis and bob, because we weren't on the same team since the color had to stay as normal, so it was a free-for-all slayer where you don't get any points by killing but score 10 when suiciding since there has to be a leader with different traits(the leader was the baby or the yellow hacker). So yeah I could so action parts all by myself, or planning it so well since it was a 3 v 1, I could easly plan out for 1 v 1, but 3 v 1 is kinda difficult!
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Post by Śp̨͡ê` (҉) on Apr 11, 2011 21:24:04 GMT -5
Lol, that's what I thought you did... Although the idea of having only points for suicide and then leader traits is a good idea, I didn't think of that! Maybe though making everyone immune to headshots and turn of betraying (isn't there an option to turn off team-killing...?) might help make the fights a bit better?
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Post by F.L. on Apr 13, 2011 6:39:03 GMT -5
But as I told, it's NOT a team game, since people don't have their own color in team games, but your idea of no headshots wasn't bad, but how in the hell the leader would be able to kill him?!?
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Post by Śp̨͡ê` (҉) on Apr 14, 2011 5:24:36 GMT -5
Oh yeah, forgot that it was free-for-all slayer... Right... Well maybe you can make it possible in settings so that only the leader can kill the other guys but all the other guys can kill the leader? Like maybe make super-high health for non-leaders then super-high damage and normal health (or whatever health you used for the leader, if it was higher or something) for leader so non-leaders do very little damage to each other and it would be just like normal when leader and non-leader are fighting.
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Post by F.L. on Apr 15, 2011 10:07:23 GMT -5
Well... I don't know why but each time I'm trying to change the health it's kinda difficult and doesn't work!
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Post by Śp̨͡ê` (҉) on Apr 15, 2011 16:49:14 GMT -5
Hrm... Well that's weird, I don't really have that problem hen making custom games...
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Post by F.L. on Apr 17, 2011 10:19:04 GMT -5
Yeah I know that halo 3 is way easyier than halo: reach in making gametypes... I just don't know why!!!
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Post by Śp̨͡ê` (҉) on Apr 18, 2011 21:34:42 GMT -5
LOL if anything it should get easier since its a much newer game... But harder?? WTF?
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Post by F.L. on Apr 20, 2011 9:08:54 GMT -5
Well... it's just more complicated! Forge isn't like Halo 3 where you move the object to the place, the monitor in halo: reach is turning around the object. It's more different! You're not like flying accross the map, once you've spawned the object, you're fixed on it and turn around it, and follow the object when moving it!
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Post by Śp̨͡ê` (҉) on Apr 20, 2011 17:11:10 GMT -5
Yeah I know that does help for some things but did take a while to get used to it... But custom games anyways, why is that harder to get it working? If it worked fine in Halo 3, it was pretty much the same thing, just with some more options...
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Post by F.L. on Apr 26, 2011 13:05:10 GMT -5
Well... Overshield isn't the same, there isn't instant kill anymore, so there's nothing to kill someone invulnerable, active camo sucks, and no more grenade generations.
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Post by Śp̨͡ê` (҉) on Apr 27, 2011 2:32:55 GMT -5
Ehh yeah I see how that would make things weird... But that shouldn't prevent you from making a gametype like I described...
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Post by F.L. on Apr 27, 2011 8:59:59 GMT -5
Well still not that easy! Overshields aren't the same! I've highed my weapon damage but didn't had any results or was inverted: changed both weapon and health at 300% but only the damage had a difference...
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Post by Śp̨͡ê` (҉) on Apr 28, 2011 2:34:05 GMT -5
Hmm, that's weird... Maybe try to make the heath a different number than the damage? I dunno...
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Post by F.L. on Apr 30, 2011 11:50:24 GMT -5
Yeah but... I wanted to put the same amount of damage and health in order to blow up faster the vehiculs... but didn't worked! Only the damage changed!
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Post by Śp̨͡ê` (҉) on Apr 30, 2011 22:16:47 GMT -5
Hmm, that's weird, I don't know why it doesn't just work...
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